Uncharted: Magellan's Gambit

Session 1: It's Getting Chile in Here!
A Fine Day to a Visit South America

Jacob got a call from his old pal, Nathan Drake, and was off to the races right away building the team they would need to get by.

Drake said that he had found some information at the National Maritime Museum in London that seemed to conflict with what history had said about a certain part of Magellan’s voyage around the world.

He found evidence that Magellan actually stayed around the southern tip of Chile, Punta Arenas, for longer than history lets on. Drake believes that he would not have done so if he did not have a good reason, namely, gold… which was found in the area in the 19th century.

With that, the travelers met up in Miami and then made the long flight to Santiago to meet up with Drake’s friend and expert pilot, Captain Alejandro Muñoz… only to be ambushed by some well-armed Asians when they arrived.

They escaped the attack and made for Punta Arenas. They ended their long day by searching around the famous Magellan statue in the city. Herona uncovered a secret which revealed the name of Magellan’s ship: the Nao Victoria.

Here’s the session:

Session 0: The Creation!
Let's Establish Ourselves

The characters are created, and we get a glimpse at their pasts and their connections with each other.

Our wondrous group will consist of a British assassin, an Algerian former mercenary, a Russian demolitions expert, and an American language professor.

Their stories are found here.

The session itself:

(More details to come)

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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